(I’ll try to be brief, as I really should be doing other things)
…why I always felt somewhat uncomfortable about the notion of being a damage dealer in WoW. Yesterday I had the opportunity to run a couple of heroics as Fury, testing the 4.0.6 changes as well as the sweet mace from Magmaw I got the day before. It was really good fun. And, if I may say so myself, I produced a rather amazing damage output. Oh wait, it turns out I didn’t. Turns out I was OP and am being hotfixed now. Oh, right.
This has always bothered me a lot when looking at DPS specs and contemplating playing them. I would like my performance to be a result of my understanding of class mechanics and personal execution ability. I’d like to be able to believe that the damage I do is a result of stacking the right stats and pushing the right buttons. You know … skill. But too often it seems that whatever difference I can effect via skill fades in comparison to the buff (or nerf) the developers might be handing out. That, in turn, very much fosters a community attitude in which underperforming players forfeit the quest for self-improvement in favour of whining on forums and blogs.
I’m not saying this nerf was not needed. It probably was needed, Raging Blow became ridiculously powerful, to the point where you had to wonder at which (not too distant) point it would outscale Execute *. Besides, for myself, at this point in time, I know my rotation wasn’t optimal, so whatever this costs me in damage I probably can make up by playing better. What I’m saying is that as a damage dealer I’d like to get a set of toys that is deep and multifaceted enough for me to be able to learn to compensate for its weaknesses by discovering interesting strengths. What I find less compelling is having my toys exchanged every time I’m found not playing with them the exact way I am meant to.
I hear Holy Paladins would also quite appreciate having their toys finally left alone.
* Napkin math: Raging Blow scales with weapon damage, attack power and mastery. Execute only scales with attack power.